With Flames In My Hands.

Saturday, September 23rd, 2017 11:50 am
rionaleonhart: red dead redemption: john marston reloads sexily (debatable). (just gonna reload while talkin' to you)
[personal profile] rionaleonhart
Uncharted: The Lost Legacy really brought home to me how tired I am of open-world games. I love the Assassin's Creed series, I love Red Dead Redemption, but I think I'm suffering a sort of open-world fatigue; I'm not really getting anywhere with Horizon Zero Dawn, even though it's staggeringly beautiful, because I'm just exhausted by how much there is to do. It felt so good to pick up Lost Legacy and play through a fast-moving game where you're constantly driving things forward.

One of the many reasons I am looking forward intensely to Danganronpa V3's release at the end of the month. Dangan Ronpa games are ALL PLOT, ALL THE TIME and it's great.

I'm feeling more generous towards Final Fantasy XV than I am towards most open-world games at the moment, because that game isn't really about the plot; it's a game about arsing around with your friends. Of course you should waste time on stupid sidequests; wasting time with people you care about is important!

Wait, maybe the problem isn't open-world games; maybe the problem is games where the protagonist is alone. In Lost Legacy, you spend most of the time hanging out with Nadine; in Final Fantasy XV, you've got three pals with you. I just want constant dialogue! And that's just not something you get in, for example, the Assassin's Creed games. (As much as I love Assassin's Creed: Syndicate, I'm sad that it went, 'Twin protagonists! You can choose which one to play! But the other twin doesn't tag along with you, sorry.' I want Evie and Jacob to snipe at each other while I'm running around London!)


...okay, I wrote the above in part because I was dithering on whether to play Infamous: Second Son, as a means of passing the time before Danganronpa V3's release. On the one hand, it had good reviews and my housemate had it, so it would cost me nothing to try it out. On the other, I was so tired of open-world games, and I'd tried the original Infamous once and hated it instantly.

I needn't have worried. I came to love Infamous: Second Son just as instantly as I'd come to hate Infamous. Turns out that this game is all about siblings who don't really get along but love each other nonetheless, i.e. my ultimate weakness. Almost at the very start of the game (twelve minutes into this walkthrough video), there was the perfect cutscene, cramming about six things I love into fifty seconds, after the protagonist Delsin got extremely stigmatised superpowers.

And it's so fun to play! Delsin can run so fast and can jump so high and has assorted zooming-and-hovering skills, so you can fly from building to building! He sometimes gives a little giddy laugh as he shoots up into the sky, and it's really endearing. It does suffer a little from Videogame Morality, where it's morally fine to kill the occasional civilian so long as you make up for it by stopping some drug dealers later, but I'm not taking it too seriously. I'm pretty used to suspending my moral disbelief in videogames.

This game further supports my 'maybe the issue is a lack of company in open worlds rather than open worlds in themselves' theory, because Delsin and his brother occasionally have little sarcastic phone conversations while you're running around the city, and it's great.

I'm only two hours into the game, so it's possible my opinion will change, but they have been a thoroughly enjoyable two hours.

The Light On The Horizon Was Brighter Yesterday.

Wednesday, September 20th, 2017 11:49 am
rionaleonhart: final fantasy versus xiii: a young woman at night, her back to you, the moon high above. (nor women neither)
[personal profile] rionaleonhart
The surviving members of Linkin Park have put out an official music video for 'One More Light' in memory of Chester, and noooooooooooo I can't handle this. It's a beautiful video, and in a way it's cathartic, and I'm glad to know they've been doing something creative to work through the pain, but also I sobbed so hard while watching this that my chest physically hurt afterwards. These poor guys. I wish I could hug all of them.

Mike did a radio interview as well, and it's really good to hear from him, but also there's a part where his voice starts to get unsteady and it's absolutely unbearable. I think I'm torn at the moment between 'it's really good to hear from the guys and know they're still around and haven't just stopped functioning' and 'I've spent so much time worrying about the pain they're in, and now that pain is even more real because I can see and hear it'.

Linkin Park is still my primary fandom, which means that I've been thinking about this most of the day, every day, for two solid months. It's easier now, but it's still a bit miserable. I'm desperately awaiting the new Dangan Ronpa game's release, hoping it will successfully distract me. Please just let me worry about fictional deaths for a while. No more getting invested in real people. I've learnt my lesson, I swear.

This whole thing has given me a little more faith in humanity, at least. I've seen so much kindness, so many complete strangers reaching out to each other, offering love and support to Chester's friends and fans and family. At heart, people really want to help those in pain.


On a lighter note, here are a couple of incredible things I have seen recently:

- this reinterpretation of High School Musical's 'Get Your Head in the Game'. (This link is actually to a reblog on the Tumblr account I secretly have, but I wouldn't recommend following it, because it's nothing but sobbing uncontrollably over Linkin Park. This blog is still the place I actually talk about things. Tumblr doesn't really suit me.)

- the trailer for American Vandal. Rei and I booted up Netflix, saw the description for this show, went '???????????????????' and had to watch the trailer. We're afraid to watch the show itself in case it doesn't live up to the trailer's promise.

The Sun Goes Down.

Saturday, September 16th, 2017 12:20 pm
rionaleonhart: red dead redemption: john marston reloads sexily (debatable). (just gonna reload while talkin' to you)
[personal profile] rionaleonhart
Went quiet for a couple of weeks on here! I still have the insatiable need to talk non-stop on the Internet; it's just that lately I've been doing a lot of my talking in, er, Linkin Park fan communities. I'll get back to normal around here eventually. (Danganronpa V3 is out at last in a couple of weeks, so I probably won't be able to shut up about that. Brace yourself.)

I've been playing Telltale's Walking Dead game, and it is EXTREMELY STRESSFUL. The zombies aren't scary; the fact that you're constantly having high-pressure conversations and having to make quick decisions about what to say is terrifying. I'm glad Life Is Strange was the first game in this vein I played; your time-travel powers mean you have as much time as you like to make decisions, so it eases you into the choice-based episodic genre gently.

Clementine is very sweet. I'm not sure yet whether she feels like a fleshed-out character to me. She's shy and quiet, which I suppose naturally means it'll take a while for me to feel that I know her. (I'm most of the way through Episode Two.)

One moment that did strike me, with regard to Clementine's characterisation: I told a guy that I was a neighbour looking after her, because it sounded better than 'I'm just some dude who escaped being sent to prison and stumbled across this kid,' and he asked Clementine whether she knew me, and she said yes! Only eight years old and already lying to protect me. I'm so proud.

I really like the way she's latched on to Lee, and she'll look to him for permission if anyone else offers her something. I was so pleased when he hugged her in Episode Two, after the traumatic meat locker incident. It's possible there were hugs before that, but I don't recall any. MORE HUGS.

Episode Two also let me down horrendously, though, because there's a point where you're in a barn with a cow.

Clementine: Do you want to pet the cow with me?
Lee: Nah, but you go on ahead.

WHY

IN THIS CHOICE-BASED GAME

WOULD YOU INTRODUCE THE POSSIBILITY OF COW-PETTING

AND THEN NOT ALLOW THE PLAYER TO PET THE COW

I CAN'T BELIEVE YOU WOULD DO THIS TO ME.

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