dev_chieftain: (Default)
dev_chieftain ([personal profile] dev_chieftain) wrote2012-06-20 09:18 am

Boring animation related stuff

Putting this under a cut; it's for my personal planning / self-debate. If anyone amongst the FL has input though I wouldn't mind suggestions / corrections!

Got permission from Christine's owner to do as I was suggesting. So, revised sequence:

1. Christine tears off part of her skirt.
2. Christine bandages Alice's wound.
3. Alice smiles.
4. Christine stands up, arms akimbo, and nods.
5. Alice hugs Christine.
6. Christine disappears.
7. Alice stumbles
8. Alice looks around.
9. The ground begins to tilt.
10. The slope becomes steeper, and Alice is startled, tries to stop herself from moving by jabbing at the floor with her staff.
11. No effect; it ripples and she keeps sliding.
12. First person over Alice's shoulder: far below we can see a mass of hideous towers of glass rising.
13. The towers of glass are reflective black. They make a skyline. Streaks of gray are moving out from the city.
14. Alice jerks back.
15. Flashback: Alice, struggling to get free of restraints, sweating.
16. A Fallen Star opens the door to her cell.
17. Casts the body of a dead, fellow ranger into the cell.
18. Closes door without entering.
19. Alice screams in rage and pain.
20. Return to present: Alice is screaming now, too; we see her face. (no longer in FP)
21. Pan around Alice while she's still snarling.
22. Back over her shoulder we can see the horde of Fallen Stars coming her way.
23. Alice draws back her hand with the staff poised like a javelin.
24. As she's tensing, the staff crackles with electricity.
25. Alice throws.
26. Javelin flies out in a wild blue streak, splitting into twenty small spears of light. We follow it as it does this.
27. The spears strike the ground in a wave; of the twenty, three hit a mark that isn't just the ground.
28. The Fallen Stars proceed past this, unfazed.
29. Alice begins running toward them, instead of just sliding.
30. She streaks past the Fallen Stars--
31. --but one grabs her by the arm.
32. Alice swings around, caught by the Fallen Star. (Big female warrior)
33. Alice calls the staff to her free hand.
34. The Fallen Star lifts her up by her arm.
35. She stabs it in the face with the staff, which shatters its helmet.
36. It lets her go, crumpling, its face spewing inky blackness
37. Some of the inky stuff gets on Alice, but she doesn't seem to notice.
38. She stumbles on landing.
39. More Fallen Stars are coming.
40. Alice runs FOR the black city.
41. After trail from superspeed fades.

Notes: Alice design now includes partially shattered helmet, scarred right eye/cheek, bandaged right thigh (bandage green) with bloodstains on the suit.

Effects: Staff flickers through ROYGBIV spectrum. When coloring, this effect will need to occur constantly to give the staff the proper consistency.

Lineart: Thought: start in canvas double intended size. This will improve quality of drawings, cleanliness of lineart.

Full lineart must be done before color: When storyboarding, more attention to clean art, position of body, full figure.

START WITH: Sequence from 22-35. Complete FULL lineart of this sequence before proceeding with the rest to ensure that final product has required scene of action. Add 36-41 if time permits. Then add 1-21 if time permits.

Schedule: Entry due July 6th.

Current day: June 20.

June 20: Rough Storyboard for 22-35. (Or, if feeling up to it, full rough storyboard.)
June 21: Clean Storyboard for 22-35. Begin between work on this sequence.
June 22: Between work for storyboard for 22-35.
June 23: Completed, clean lineart for 22-35 by EOD.
June 24-25: No work on this project required on these days.
June 26: Rough Storyboard for 36-41 / Clean Storyboard for 36-41.
June 27: Between work 36-41 sequence.
June 28: Completed, clean lineart for 36-41 by EOD. Rough storyboard for 1-21.
June 29: No work on this project required on this day.
June 30: Clean storyboard for 1-21.
July 1-2: No work on this project required on these days.
July 3: Between work on 1-21.
July 4: Completed, clean lineart finished by EOD. Begin coloring with flat color for whole animation.
July 5: Complete flat color; add shading. Complete coloring (including background) by EoD.
July 6: Export frames as separate images, then put them back together. Potential programs for animating final product: Flash, MSVideo thingy, see if Danny could put it all together in the program he's been using for the game.

My plan is to cut out the parts of this schedule that involve extra work if it turns out that I won't have time at any point. Days to completely ignore the animation are planned in in the hopes that I won't burn myself out. Especially important: cleaner storyboards from start. This will honestly help the entire process.

Helpful difference from previous project: this is my own character design for most of the animation, so I should know where everything is and where everything goes, at least re: the look of Alice.