Tuesday, March 20th, 2012

dev_chieftain: (rain)
Adventure Time is awesome, but the nature of the setting and story is such that it is not actually stopping me from getting back in my freaking out over mortality place. The episode about Jake wanting to see the prophecy of his death through to the end was totally rough on my heartstrings. Damn it, Finn, I totally think your solution is awesome. Even if it makes me all sad.

In less creepy (to me) thoughts, I've been thinking about how I would handle certain elements of running tabletop games that go longer and are more deadly than the ones I've run before.

Resurrection: Now, I think resurrection should totally be available to the party, but it pisses me off when it's got never got an effect. Here's how I think it'd be interesting to handle.

*Cost: cheap as dirt. It's easy to get your friend revived.

*Urgency (part the first): If you do it quickly, then the consequences are pretty much invisible. As the resurrectee, you would essentially have a sense of having gone into the light for a moment, but then you came back. Disconcerting and weird and probably a little nervewracking, but you'd get over it after a bit. (Roleplaying will be enforced by electric cattle prod.)

*Urgency (part deux): If you take a full day to resurrect your friend, they will be Messed Up when they come back. Because in the time it took you to resurrect them, they were reborn elsewhere. They've started to forget their past life already. As the resurrectee, it'd be difficult to remember names, places. Important details of your past might be forgotten. Also, you might have the strangest urge to go back to the life you are now denied. You might even follow those urges, depending on how you want to play it. (Roleplaying will be enforced by a demonic stare.)

*Urgency (the other part): If you do it after your friend's body has started to rot (this would vary in terms of time based on terrain; a body in a swamp might rot faster/more easily than a body in a dry desert castle), there is a chance that your friend will come back undead. The amount of forgetting is higher, the difficulty of re-connecting with your friend is greater. This also puts back the use of rituals like Gentle Repose, which might do things** to the friend's soul while also preserving their body for resurrection purposes. As the resurrectee who is not Repose'd, you would essentially be like a zombie self, remembering only the most bittersweet pieces of who you once were. You could still become a whole person over time, perhaps, but you would need to make new memories to fill the void left by the old. See below for if Repose'd. (Roleplaying will enforced by the banshee howl of the unknowable creatures of the id.)

**- A body held in Gentle Repose would essentially also trap the soul, preventing it from proceeding on to the next life as it should. While resurrection in this particular idea would usually account for stillbirths (so and so was brought back to life; the baby he was going to be born as therefore can't be born), with Gentle Repose there is no baby the soul was sent to. This would have its own consequences, as the soul would be in limbo the whole time until the friend is resurrected. Instead of having the 'I went towards the bright light and then came back' experience, you might have the more terrifying 'there was nothing I could feel it THERE WAS NOTHINNNNG' experience to roleplay. Yes. Roleplaying will be enforced. BELIEVE those characters, baby.

I'm of course exaggerating the seriousness and creepiness of the scenario, and in my experience, resurrection doesn't have to come up that often. But I think the deterrents to resurrection should totally be the creep factor, and not the cost. Cost is lame. When a party is arguing about whether Jerk the Wizard is really worth the five thousand gold it'd cost to revive him, I want it to be because Jerk the Wizard was a total jerk, and not because five thousand gold is a lot of money.

As for out of character discussions about it occurring at the table, I want those to be tinged by the player's own feelings on having to roleplay coming back from the dead. If the rules are "you can't just ignore it if your other friends take too long or do this; that is a part of your character now" then the option is always there, for players who don't enjoy being melodramatic (and for shame, why are you even playing an RPG? Honestly!), to just make a new character and say 'whoa guys, no thanks. Do not resurrect me, playing a resurrected character would just be toooooo spooky!'

As for games I'm planning to run, there is STEAMPUNK LONDON coming up. I'll have to sound out my players and make sure they're still potentially available. Here's hopin'.

And back to serious towne, the bill for my first car payment arrived today. It's not due for a month, but I have the unpleasant feeling that the financing company may not be willing to accept online payments, which bites. I do not remember to buy stamps, ever.
dev_chieftain: (Default)
So say a guy gets drunk, buddy buddy with some other guy while he's drunk, and they go off somewhere to sleep it off together. A few weeks after waking up the next morning, the first guy discovers that he's feeling kind of sick, and getting swollen, like there's some kind of hideous parasite living inside his guts. Turns out the other guy put it there.

Is the first guy at fault?

I just ask because this seems to be a common attitude towards rape victims, and that annoys me. The "qualifying factors" don't matter. It doesn't matter what the clothing worn was, the behavior was, it doesn't matter if they consented at first because they were too inebriated to realize they didn't want to have sex. Choosing to get someone drunk in order to try to trick them into having sex with you would be a criminal act, so why are you defending the criminal? Trying to force someone else to do something they wouldn't normally want to do is criminal no matter how you slice it. Especially if it results in putting a parasitic creature inside the other person that could very well kill that person. (Yes, childbirth can kill! It can also wound someone for the rest of their life if it DOESN'T kill them! It's not some awesome thing to be carrying the child of someone you didn't want to have sex with in the first place, all right.)

Should there be degrees? Totally. A pair of folks who were BOTH drunk and out of it and then fucked? I think that needs to be talked out, not criminalized. But the majority of cases of rape that even get reported are not situations like this, and making excuses about it is ridiculous.

The annoying thing is, I see great, forward-thinking writing on the subject often, but the commenters on these much-more-trafficked-than-my-piddly-blog sites will generally chorus in with a lot of judgmental trash about how 'still but women shouldn't be wearing XYZ, it's SO slutty'. Dude, NO. Women should be allowed to wear whatever, and you should be adult enough to either walk by unaffected, or if it's in YOUR HOUSE to politely ask the woman if she could wear something a little less sexy, since it's distracting for you.

Anyway, serious post tax. Making interesting criminals for a city!

How I did it:

1. Roll 3d6. The number you roll is the number of active, non-imprisoned criminals currently out and about in town.
2. Make a numbered list, but no names yet. Roll 1d6 for each criminal; odds are male, evens female.
3. Now fill out the names as fit the naming scheme of your setting.
4. Create a 12-option list of potential crimes. See below for mine.
5. Roll 2d6 on the list for each criminal and assign as you see fit.
6. Assign nicknames that the locals might use to refer to the criminal.

Ta-da!

Example:

1 - F - Eloise - 1 - Effigy Eloise
2 - F - Marie - 4 - Mad Marie the Slasher
3 - F - Cecelia - 8 - Cecelia of the Moors
4 - M - Claude - 1 - Kerosene Claude
5 - M - Maurice - 1 - Matchstick Maurice
6 - M - Raoul - 6 - Raoul Redcheeks
7 - F - Perrine - 11 - Perrine the Pickpocket
8 - F - Seraphine* - 12 - Seraphine Sweetness
9 - F - Suzanne - 3 - Suzanne Stabber

Chart:
1 Arson
2 Rape
3 Murder
4 Violent crime (not murder)
5 Graffiti
6 Public indecency
7 Libel/slander
8 Political crime
9 Bombing
10 Serial murder
11 Theft
12 Innocent of whatever charges

* - The hilarious coincidence of Seraphine being innocent was totally unplanned, but hooray for luck and online dice rollers!

I won't pretend I lean to anything but silly alliterative names, because that would be misleading, but y'know, people who aren't me might have better luck with serious names (and criminals).

Also, if you are a D&D buddy and missed it, the post below has thoughts on handling resurrection in tabletop if you're interested. Check it out.

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