Mathematical!

Monday, March 19th, 2012 11:48 am
dev_chieftain: (totallyrad)
So we watched almost all of Adventure Time over the weekend, and we're totally hooked. It's awesome for all the obvious reasons, though my favorite are the occasional moments of 'actually, there's quite a lot of backstory you'll never know' that immediately get slapped away with more crazy randomness. Why not, right?

My weekend was spent alternately working from home, and trying to squeeze in some fun times and relaxation here and there. I did get to chat with my brother on the phone, which was nice; and it rained here, while it was snowing up there, so we were both pretty content with the weather. (It sounded sucky, honestly! He had the day off but his housemates were all out! Booo!)

I hear that Emma has broken up with her boyfriend, which sounds really rough and like maybe ice cream and movie nights are needed. I am determined to make the Steampunk London game super fun as a result! Well, okay, I was already thus determined, but now I'm double-determined!

I'm thinking I might want the players to be detectives, since I keep drafting up mysterious goings-on for them to investigate. But I like the idea of coming away with a fishmonger, a hatter and a penniless poet for players instead, so I think I want to encourage creativity rather than suggest a profession.

Also, Kali's doing a 30-days-of-cool-ladies meme. I kind of wanted to participate, but I also just can't focus that well on a meme for thirty days in a row.

Tonight, we have to go grocery shopping, and we're hoping to finish up the Sword and Shield module with Whistler and Dame Varnell. Should be exciting! Though I suppose it won't take too long, either.

Oh yeah! Summary of Friday! I worked late and was late to the game as a result-- just really exhausted and a little out of it still-- but the gist of things is this. Calderax piloted our ship safely to dock in the Wheel, where we had to deal with thugs after Doc and the Captain, Mac Macadilly (or possibly Macadillydilly), who apparently were the sole survivors of the crew, who owed on the insurance of the ship. So we offered to let Doc adventure with us to help him pay off the money with a 1/7th share of the treasure we'd made in the process.

Merys and Joceyln decided to take things right to the desk of the collecting agency, protesting the alacrity with which the goons had come after doc and suggesting that there be some offer of leniency on the loan so that people who hadn't been making very much money to begin with wouldn't be crippled and crushed for nothing. The president of the company, presumably overwhelmed by the pair of them, acceded, giving Doc and Mac a six-month grace period. We did turn in one of the decanters of endless water to the Adventurer's Guild, and when Aigua inquired as to the nature of the guild's desire to possess the items, was met with stoic silence by the Guild's stoically silent member, and silly nonsense from their cheery bard. Suspicious!

Merys and the bard coordinated their lists of items-to-find, and she asked him for all the leads he might have currently on where to look for the items. It turned out that there were dimensional shackles being used to keep a demon imprisoned in a swamp. Aigua didn't want to go, but Calderax's sword had heard of the demon and suggested it would be wise to banish him to another dimension. There was also a humorous moment where one of the items on the list, soul gems, came up; the bard explained that a tiefling had been making them, but apparently his apprentice had killed him, so those might be tricky to find. (At this point, Calderax totally unsubtly excused himself from the room).

There was the question of how to get Zetsian royal blood. Merys was deeply interested in trying to get the blood from Erith, who wanted no part of that, thanks! In any case, we were mostly made up to go to the swamp, since Calderax had an idea of where the spot they needed might be. They went to inform Captain Mac that they'd be helping him out and found him in a local tavern. Here, the proprietor turned out to be Erith's ex-lord, from the days before Zets had fallen. He spoke with her for a while, embarrassed to have been found out in his much diminished state. Captain Mac, who was wildly drunk, ended up getting a free room, which the bartender had offered Erith. She accepted for Captain Mac's sake, giving him a place to stay.

Resolved, we headed out for the swamp on our airship, and were startled when a druid-Orc arrived to warn us off if we were going to try to set the demon free. Aigua and Calderax bespoke it, asking it if perhaps they could kill and banish the demon. Would that be okay? He agreed, and we landed the ship, avoiding a Froghemoth that the Orc warned us about in the swamp, before walking into the subterranean temple where the demon had been bound for several centuries. We tried talking to it to find out why it'd been bound there (we knew it had something to do with a paladin not wanting the demon to share certain secrets with its kindred when it returned to hell), but it was having none of that. So, we entered into battle with it. Erith almost singlehandedly defeated the beast, aided by Merys, Joceyln and Calderax (Aigua somewhat ineffectively threw bones at it); with its dying breath, it told us of a secret to do with a man serving close at the Goddess's right hand, who had discovered a secret to immortality and was not in fact dead as many would believe. Then he disappeared, leaving the shackles behind for the taking!
dev_chieftain: (Devpony)
What a weekend! Let's see if I can remember it all.

Friday - So right after work, I headed on over to Derek's place Friday for the first session of Dustin's Pathfinder game. We were still getting some details worked out, including names for some of the characters.

Here's the play by play: )

Saturday - We were determined to go see John Carter of Mars, and we did! It was great fun and I totally recommend it to anybody who has the cash on hand to go see a movie, and the desire to have a good time.

My background is that I'd read one of the books many years ago, but forgotten the title for a while. )

I definitely want to recommend this movie as highly as possible to as many people as possible. I'll give you a spoilery list of reasons why if you want; but here I'm just trying to get people who might not have been thinking about it to give the film a go. Take it from me, I really don't like going to the movie theater lately. Being forced to sit with other people just doesn't appeal! But I was happy to go to the theater for this film, and didn't even mind paying 10$ to see it. It's fun, actiony, and it's got heart. If you like adventure, give it a shot!

Additionally, if you'd like to read these books and don't want to head down to your local library, Edgar Rice Burroughs's books are available on Project Gutenberg (even in ebook format, it looks like, for those who don't like reading the .html on their computer screen):

A Princess of Mars

The Gods of Mars

Warlord of Mars

Sunday - A lazy day; we had acquired the night before a copy of Ralph Bakshi's Wizards, as much because Danny was curious as for any other reason. We watched it after we'd been to the grocery store, and dissected it as thoroughly as we could.

Wizards I would not recommend, unless you are an enthusiast of animation and want to see something a little weird and unusual. Unlike Thief and the Cobbler, it's not much to look at. Bakshi's budget was low and to some degree, I think he liked the look of certain things that to me just look weird. What I had supposed was half-finished rotoscoping in his Lord of the Rings movies was apparently part of the completed project that is Wizards; the movement of the characters has a certain weirdness that sometimes you can point at and say 'I see what he's going for here' and sometimes you can watch and go 'what the hell is the internal structure of this thing, and how is it even moving?'

Seriously, the film was interesting but it dropped the ball on most of the things I found genuinely intriguing about it, and glossed over the good vs. evil thing in that most generic fantasy of ways, which was crappy. )

Anyway, after that, we fetched us a Dustin and settled down to do the most awesome thing ever: a two-person module in basic D&D! Basic's fun because it's easy to roll up a character. The module's about a jousting tournament, so I made a thief who's squire to Dustin's awesome fighter. They are:

Dame Francesca Varnell, the elderly errant knight and proponent of good and just conduct. She much enjoys adventure, and helping others. She has a streak of gray but is otherwise quite vigorous and looks to be in great shape for her age.

And her squire is Farin "Whistler" Attar (whom the lady Varnell calls 'Adder', naturally, mispronouncing his last name). A young would-be thief, he has somehow ended up serving as the Lady's squire and follows her around. He is missing one of his front teeth and has a knife scar along his left cheek. Aside from being scruffy and somewhat scrawny, he is otherwise unremarkable in appearance.

We had a raucous good time together! Having received a mysterious invitation to the castle of the Black Knight, Dame Varnell seized on the opportunity to investigate the place. She had good reason to want to look, as a local maiden named Gertie had been recently kidnapped in a raid presumably by the Black Knight, and taken to his castle.

As soon as we entered the castle, the drawbridge began to rise, effectively trapping us within the keep. Whistler, leading Dame Varnell's horse, grew nervous.

Whistler: Are you sure this is a good idea, Lady Varnell? Because I don't think we're gonna be able to get out of here!
Dame Varnell: Oh, well, it would do us no good to leave before we've located Gertrude, Attar, you know that.
Whistler: But the gate--!
Dame Varnell: It's almost certainly a trap, after all.
Whistler: Why couldn't you have said that before we got here?
Dame Varnell: Don't be ridiculous! We must take care of Gertrude, in any case.
Whistler: You know, there's a reason nobody else wants to find her. She's mean.
Dame Varnell: Attar! That's no way to speak about a lady.

I will write up a bunch more, but for now there's work to do. Suffice it to say, we had a blast!

Edit: Hey! A more uplifting article about handling internet arguments in a way that turns them back into discussions. Very nice piece!
dev_chieftain: (Devpony)
Did I mention that D&D is awesome lately? Well, it is. Just so you know.

Updates in the tabletop world:
Tonight is Pathfinder! Still finalizing Aigua's design. I can't decide if I want her to have long hair or short hair! The cast:

INQUISITOR - Brandtford Waynewright, AKA 'Red', the man driven by revenge for his wife, who was murdered by a serial killer.

MAGUS - ???, AKA 'Goldilocks', a younger man abandoned or orphaned in his childhood and left to a mysterious tiefling to raise. When his mentor was suddenly murdered, a magic sword bespoke him and goaded him into taking it into his hand. It has helped him ever since.

NINJA - Merys, AKA 'Merry', a cheerful, up-beat killah ninja lady of great talent with tricky things like locks, or killing people what needs to die.

SAMURAI - ???, AKA 'Elfnigma', the only non-human of the party. A half-elven samurai who rides astride a winged horse. He or she is quiet and thoughtful.

SUMMONER - Jocelyn, AKA 'Meridian', the exiled leader of a now-destroyed battalion troop of summoners. She is privy to a great deal of information she has been sworn to keep secret, on pain of death; everyone she ever knew was killed to cover up the secret that is her burden. Her last remaining companion is the otherwordly creature she summons using her magicks, a dragon that she can trust with her life.

MONK - Aigua, AKA 'Butterfingers', the ex-bodyguard who has come to eschew weaponry. After being used as a pawn by nobility in the past, she came to value freedom, honesty, and the simple things in life. She's rowdy, easily amused, and she loves making boots. Just as well, since she's always wearing hers down.

Steampunk London update: 2 of 4 players confirmed; sending out / sent out requests for other two players to see if they'll be available for the projected timeframe. Tentative first session date: March 25, unless this conflicts for players.

AD&D update: I know I already mentioned our hijinks on Tuesday, but I'm totally looking forward to this coming Tuesday because we are crawling a dungeon! I should scan in my maps of the previous dungeony stuff, and of this one, for people to see. Mapping dungeons is definitely something I really enjoy as a player!
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