Mathematical!
Monday, March 19th, 2012 11:48 amSo we watched almost all of Adventure Time over the weekend, and we're totally hooked. It's awesome for all the obvious reasons, though my favorite are the occasional moments of 'actually, there's quite a lot of backstory you'll never know' that immediately get slapped away with more crazy randomness. Why not, right?
My weekend was spent alternately working from home, and trying to squeeze in some fun times and relaxation here and there. I did get to chat with my brother on the phone, which was nice; and it rained here, while it was snowing up there, so we were both pretty content with the weather. (It sounded sucky, honestly! He had the day off but his housemates were all out! Booo!)
I hear that Emma has broken up with her boyfriend, which sounds really rough and like maybe ice cream and movie nights are needed. I am determined to make the Steampunk London game super fun as a result! Well, okay, I was already thus determined, but now I'm double-determined!
I'm thinking I might want the players to be detectives, since I keep drafting up mysterious goings-on for them to investigate. But I like the idea of coming away with a fishmonger, a hatter and a penniless poet for players instead, so I think I want to encourage creativity rather than suggest a profession.
Also, Kali's doing a 30-days-of-cool-ladies meme. I kind of wanted to participate, but I also just can't focus that well on a meme for thirty days in a row.
Tonight, we have to go grocery shopping, and we're hoping to finish up the Sword and Shield module with Whistler and Dame Varnell. Should be exciting! Though I suppose it won't take too long, either.
Oh yeah! Summary of Friday! I worked late and was late to the game as a result-- just really exhausted and a little out of it still-- but the gist of things is this. Calderax piloted our ship safely to dock in the Wheel, where we had to deal with thugs after Doc and the Captain, Mac Macadilly (or possibly Macadillydilly), who apparently were the sole survivors of the crew, who owed on the insurance of the ship. So we offered to let Doc adventure with us to help him pay off the money with a 1/7th share of the treasure we'd made in the process.
Merys and Joceyln decided to take things right to the desk of the collecting agency, protesting the alacrity with which the goons had come after doc and suggesting that there be some offer of leniency on the loan so that people who hadn't been making very much money to begin with wouldn't be crippled and crushed for nothing. The president of the company, presumably overwhelmed by the pair of them, acceded, giving Doc and Mac a six-month grace period. We did turn in one of the decanters of endless water to the Adventurer's Guild, and when Aigua inquired as to the nature of the guild's desire to possess the items, was met with stoic silence by the Guild's stoically silent member, and silly nonsense from their cheery bard. Suspicious!
Merys and the bard coordinated their lists of items-to-find, and she asked him for all the leads he might have currently on where to look for the items. It turned out that there were dimensional shackles being used to keep a demon imprisoned in a swamp. Aigua didn't want to go, but Calderax's sword had heard of the demon and suggested it would be wise to banish him to another dimension. There was also a humorous moment where one of the items on the list, soul gems, came up; the bard explained that a tiefling had been making them, but apparently his apprentice had killed him, so those might be tricky to find. (At this point, Calderax totally unsubtly excused himself from the room).
There was the question of how to get Zetsian royal blood. Merys was deeply interested in trying to get the blood from Erith, who wanted no part of that, thanks! In any case, we were mostly made up to go to the swamp, since Calderax had an idea of where the spot they needed might be. They went to inform Captain Mac that they'd be helping him out and found him in a local tavern. Here, the proprietor turned out to be Erith's ex-lord, from the days before Zets had fallen. He spoke with her for a while, embarrassed to have been found out in his much diminished state. Captain Mac, who was wildly drunk, ended up getting a free room, which the bartender had offered Erith. She accepted for Captain Mac's sake, giving him a place to stay.
Resolved, we headed out for the swamp on our airship, and were startled when a druid-Orc arrived to warn us off if we were going to try to set the demon free. Aigua and Calderax bespoke it, asking it if perhaps they could kill and banish the demon. Would that be okay? He agreed, and we landed the ship, avoiding a Froghemoth that the Orc warned us about in the swamp, before walking into the subterranean temple where the demon had been bound for several centuries. We tried talking to it to find out why it'd been bound there (we knew it had something to do with a paladin not wanting the demon to share certain secrets with its kindred when it returned to hell), but it was having none of that. So, we entered into battle with it. Erith almost singlehandedly defeated the beast, aided by Merys, Joceyln and Calderax (Aigua somewhat ineffectively threw bones at it); with its dying breath, it told us of a secret to do with a man serving close at the Goddess's right hand, who had discovered a secret to immortality and was not in fact dead as many would believe. Then he disappeared, leaving the shackles behind for the taking!
My weekend was spent alternately working from home, and trying to squeeze in some fun times and relaxation here and there. I did get to chat with my brother on the phone, which was nice; and it rained here, while it was snowing up there, so we were both pretty content with the weather. (It sounded sucky, honestly! He had the day off but his housemates were all out! Booo!)
I hear that Emma has broken up with her boyfriend, which sounds really rough and like maybe ice cream and movie nights are needed. I am determined to make the Steampunk London game super fun as a result! Well, okay, I was already thus determined, but now I'm double-determined!
I'm thinking I might want the players to be detectives, since I keep drafting up mysterious goings-on for them to investigate. But I like the idea of coming away with a fishmonger, a hatter and a penniless poet for players instead, so I think I want to encourage creativity rather than suggest a profession.
Also, Kali's doing a 30-days-of-cool-ladies meme. I kind of wanted to participate, but I also just can't focus that well on a meme for thirty days in a row.
Tonight, we have to go grocery shopping, and we're hoping to finish up the Sword and Shield module with Whistler and Dame Varnell. Should be exciting! Though I suppose it won't take too long, either.
Oh yeah! Summary of Friday! I worked late and was late to the game as a result-- just really exhausted and a little out of it still-- but the gist of things is this. Calderax piloted our ship safely to dock in the Wheel, where we had to deal with thugs after Doc and the Captain, Mac Macadilly (or possibly Macadillydilly), who apparently were the sole survivors of the crew, who owed on the insurance of the ship. So we offered to let Doc adventure with us to help him pay off the money with a 1/7th share of the treasure we'd made in the process.
Merys and Joceyln decided to take things right to the desk of the collecting agency, protesting the alacrity with which the goons had come after doc and suggesting that there be some offer of leniency on the loan so that people who hadn't been making very much money to begin with wouldn't be crippled and crushed for nothing. The president of the company, presumably overwhelmed by the pair of them, acceded, giving Doc and Mac a six-month grace period. We did turn in one of the decanters of endless water to the Adventurer's Guild, and when Aigua inquired as to the nature of the guild's desire to possess the items, was met with stoic silence by the Guild's stoically silent member, and silly nonsense from their cheery bard. Suspicious!
Merys and the bard coordinated their lists of items-to-find, and she asked him for all the leads he might have currently on where to look for the items. It turned out that there were dimensional shackles being used to keep a demon imprisoned in a swamp. Aigua didn't want to go, but Calderax's sword had heard of the demon and suggested it would be wise to banish him to another dimension. There was also a humorous moment where one of the items on the list, soul gems, came up; the bard explained that a tiefling had been making them, but apparently his apprentice had killed him, so those might be tricky to find. (At this point, Calderax totally unsubtly excused himself from the room).
There was the question of how to get Zetsian royal blood. Merys was deeply interested in trying to get the blood from Erith, who wanted no part of that, thanks! In any case, we were mostly made up to go to the swamp, since Calderax had an idea of where the spot they needed might be. They went to inform Captain Mac that they'd be helping him out and found him in a local tavern. Here, the proprietor turned out to be Erith's ex-lord, from the days before Zets had fallen. He spoke with her for a while, embarrassed to have been found out in his much diminished state. Captain Mac, who was wildly drunk, ended up getting a free room, which the bartender had offered Erith. She accepted for Captain Mac's sake, giving him a place to stay.
Resolved, we headed out for the swamp on our airship, and were startled when a druid-Orc arrived to warn us off if we were going to try to set the demon free. Aigua and Calderax bespoke it, asking it if perhaps they could kill and banish the demon. Would that be okay? He agreed, and we landed the ship, avoiding a Froghemoth that the Orc warned us about in the swamp, before walking into the subterranean temple where the demon had been bound for several centuries. We tried talking to it to find out why it'd been bound there (we knew it had something to do with a paladin not wanting the demon to share certain secrets with its kindred when it returned to hell), but it was having none of that. So, we entered into battle with it. Erith almost singlehandedly defeated the beast, aided by Merys, Joceyln and Calderax (Aigua somewhat ineffectively threw bones at it); with its dying breath, it told us of a secret to do with a man serving close at the Goddess's right hand, who had discovered a secret to immortality and was not in fact dead as many would believe. Then he disappeared, leaving the shackles behind for the taking!